As interesting as the DualSense’s haptics and adaptive triggers look on paper, the real value of these features will be determine by how well developers use them in the coming years. There have been only too many examples of controller gimmicks in PlayStation consoles in the past that have fallen by the wayside, after all.
There have been some promising signs of things to come, thankfully, and another developer who seems keen on the PS5 controller’s capabilities is NEKCOM, who are working on the upcoming first person title Dying: 1983. The developer has expressly talked about having chosen to launch their game as a PS5 exclusive due to the controller’s features, and to that effect, they developed features in the game specifically designed around that.
Speaking to GamingBolt in a recent interview, NEKCOM CEO and Dying: 1983 creative director Luo Xiangyu explained the same, while also giving an example of how the game uses the DualSense.
“We designed the gameplay for the new features of the gamepad exclusively, which could make players immersed in the experience better,” Xiangyu said. “For instance, when the player uses the “senses enhancement” potion, the gamepad will shake slightly to replicate the feedback, so that the player may feels like their sense of touch is enhanced.”
In the same interview, Xiangyu also expressed his excitement about the PS5’s leaps over the PS4 in terms of hardware, and how that’s going to benefit developers. Read more on that through here.
Dying: 1983 is due out for the PS5 some time this year.
By: Shubhankar Parijat
Title: Dying: 1983 Developers Designed Gameplay Features Specifically for PS5’s DualSense
Sourced From: gamingbolt.com/dying-1983-developers-designed-gameplay-features-specifically-for-ps5s-dualsense
Published Date: Fri, 08 Jan 2021 14:56:06 +0000